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UX Portfolio

Curbside Pickup Application

Mobile application that processes pickup purchases from different stores.

My Role

UX Design & Research

Format

Mobile App

Year

2023

Screens of Final Curbside Pickup App
Main Objectives 

Customers need a more convenient and streamlined process for curbside pickup, because the process is different for every retailer.

The EZ Pick application was created to provide a standard, efficient method for curbside pickup.

My Role 

I was responsible for UX design of the prototypes and research of competitor products. 

I also conducted user testing for various sections such as the pickup notification system and the log in process.

Affinity Diagram

User Research

Background

 

The pandemic has increased the need for no-contact curbside pickup for people’s shopping needs. Retailers currently use different systems for product notification and pickup. These confusing processes drive potential customers away from ordering from the store or using curbside pickup. 

Survey and Interview Process

Link to the Interview Plan

Link to the survey

In this project, in person user interviews were conducted, and a digital survey was filled out by various respondents. Interviews were conducted to determine people's current issues with curbside pickup processes. 

 

With the digital survey the goal was to determine customers shopping habits during COVID as well as their curbside pickup shopping experience.

Main Findings:

  1. The wait times are too long to pickup a package.

  2. There is a lack of communication between the vendor and the customer.

  3. The order confirmation process is confusing.

  4. Check-in processes are varied and hard to navigate.

User Persona
User Journey Map
Priority Matrix

User Platform

 

Following this, the curbside pickup application's main features were prioritized based on what features would be important for  Jessica Watson.

Jessica Watson would want the application to:

  1. Show wait times.

  2. Confirm orders before employer's bring items to the user's car.

  3. Have a unified pickup process for all vendors.

  4. Show the curbside pickup parking area.

Storyboard

Prototype Workflow

A storyboard was created to understand the typical steps a user would take when using the curbside pickup app - from initial order to product pickup. 

After the storyboard was reviewed a flow chart was made. This flow chart details how the user navigates each section of the application.

Screens of Final Curbside Pickup App

User Testing

Initial prototypes were created in Figma using low-fidelity wireframes as the base. The goal was to test typical actions a user might take such as viewing orders and picking up a package at a store.

Testing Process

Users were tasked with completing various tasks within the app. Throughout users were asked about their opinion on accessibility, ease of use and visual appeal.

Flow Chat

Application Improvements

Following two rounds of user testing various improvements were made for first time users as well as for the package pickup process. 

The adjustments made were: 

  • The onboarding language was refined.

  • The pickup process made faster.

  • Clearer notification language was used for package verification.

Tasks Tested:

  1. Create a new account

  2. View the order list

  3. Notify vendor that you are here to pickup a package

  4. Understand package status information provided by the app

Main Findings:

  • The process to pickup a package was not clear.

  • Their was unclear language and iconography for pick up status and  confirming the package to pick up.

  • Requesting a photo for verifying a package seems unnecessary.

  • Order numbers and clearer labels for wait time should be added.

1st Version App
2nd Version App

Synthesizing User Research

Interview data findings were organized into an Affinity Diagram as well as an Empathy Map. These diagrams helped to determine common user problems such as long wait times and confusing notification systems. The data also helped narrow down the target audience for the application. 

A persona, a user insight statement and a problem statement were created to reflect curbside pickup user issues and product expectations.​​​​​​​

Creating The User Persona

The user persona was created based on findings from user interviews, competitive analysis and survey data. The persona represents a person with a busy lifestyle who does not have a lot of time to do extra tasks such as pick up their online purchases at a store.

User Insight

Jessica Watson, a customer on a tight schedule, needs a way to efficiently pick up online orders through curbside pickup since the delay caused by the current process affects her daily schedule.

Problem Statement

The product will be focused on relieving curbside pickup delays. The current curbside pickup processes are not streamlined or organized which is causing decreased usage and retention of customers.

How might we help a customer on a tight schedule improve their experience at a local curbside pickup by reducing the time to pick up a product, eliminating redundant steps in the pickup process, and showing the number of fulfilled orders with partnered stores.

Final Prototype

The final prototype shown below further improves the order notification process as well as the onboarding experience.

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